Global AR/VR Chip Market Expected to Reach $7.76 Billion by 2026
AR/VR Chip Market Soars with Growing Gaming Demand and Cost-Efficient Solutions.”
WILMINGTON, DE, UNITED STATES, December 23, 2024 /EINPresswire.com/ -- Allied Market Research, titled, "AR/VR Chip Market by Type and Application: Global Opportunity Analysis and Industry Forecast, 2018-2026," the global AR/VR chip market size was $1.38 billion in 2018, and is projected to reach $7.76 billion by 2026, registering a CAGR of 23.3% from 2019 to 2026.— Allied Market Research
Get a PDF brochure for Industrial Insights and Business Intelligence @ https://www.alliedmarketresearch.com/request-sample/A06066
Augmented reality is a technology that uses the existing user's environment and overlays the digital or virtual content or information over it. Augmented reality applications are developed on special 3D programs that enable developers to integrate contextual or digital content with the real world. Virtual reality is a computer-generated 3D environment that completely immerses end users in an artificial world without seeing the real world.
The AR/VR chip market growth is driven by a rise in demand for AR/VR chips in the gaming vertical, the cost-efficient benefits of augmented and virtual reality-based solutions, and a surge in the need for the adoption of AR/VR in various applications. However, resistance to adopting augmented and virtual reality technology and lack of R&D investments restrain the growth of the market. Furthermore, technological advancements and the introduction of industry-specific solutions offer lucrative opportunities for market growth. The market for AR/VR chips in the commercial sector is analyzed and estimated by the impacts of the drivers, restraints, and opportunities.
Augmented and virtual reality technologies can be used for collaborative seminars, meetings, public lectures, flight training, military training, training for nurses and medical professionals, and self-learning processes. Further, to introduce enhanced products or solutions key players are anticipated to emphasize product innovation through continuous investment in product development.
Get a Customized Research Report @ https://www.alliedmarketresearch.com/request-for-customization/A06066
The increase in penetration of AR/VR chips in consumer electronic products is fueled by a highly competitive consumer electronics market, where players focus on upgrading their products such as smartphones, laptops, and digital recorders, among others. The major companies such as Sony, Apple, Samsung, Panasonic, and Google among others, follow this trend by incorporating advanced augmented technologies. Continuous advancement in technology; increased penetration of mobile devices & gaming consoles; and significant expansion in the gamer's community are projected to drive the segment growth during the forecast period. As per AMR analysis, by 2026, the video game industry is projected to witness around a 90% increase in the number of users, as compared to that in 2019. This, in turn, is anticipated to create new growth opportunities for prominent players in the market. Further, the rise in the trend of watching live content in augmented and virtual reality, owing to enhanced user experience and availability of affordable mobile internet plans worldwide drives the segment growth. Moreover, this trend is anticipated to continue throughout the forecast period, which is projected to create lucrative opportunities for the prominent players in the AR/VR chip market.
Key Findings of the Study:
- By chip type, the processor ICs segment generated the highest revenue in the AR/VR chip market in 2018.
- By device type, the head-mounted display segment generated the highest revenue in the market in 2018.
- By end user, the gaming segment generated the highest revenue in the AR/VR chip industry during 2018.
- By region, Asia-Pacific generated the highest revenue in the AR/VR chip market in 2018.
The key AR/VR chip market leaders profiled in the report include Qualcomm Technologies Inc., NVIDIA Corporation, Imagination Technologies Limited, MEDIATEK Inc., Intel Corporation, Spectra 7, Advanced Microdevices Inc., International Business Machine Corporation, Samsung Electronics Co. Ltd, and Huawei Technologies Co. Ltd. These key players adopted several strategies such as new product launch and development, acquisition, partnership & collaboration, and business expansion to increase their AR/VR chip market share.
Enquiry Before Buying: https://www.alliedmarketresearch.com/purchase-enquiry/A06066
About Us:
Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Wilmington, Delaware. Allied Market Research provides global enterprises and medium and small businesses with unmatched quality of "Market Research Reports Insights" and "Business Intelligence Solutions." AMR aims to provide business insights and consulting to assist its clients in making strategic business decisions and achieving sustainable growth in their respective market domains.
David Correa
Allied Market Research
+1 800-792-5285
email us here
Visit us on social media:
Facebook
X
Legal Disclaimer:
EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.